Zitat von akerbeltzalbaAs far as Scrabble goes, no chance. You would need a "letterset" that's about 6,000 "units" big. Not really feasible I'm afraid.
From a technically point of view that would be easy. The game can be run with a subset of all available "letters". But I thought asian languages have two types of script like kana and kanji in Japanese. One with a huge number of characters the other similar to western scripts.
Zitat von ScottyOne with a huge number of characters the other similar to western scripts.
I don't know very much about just kana and kanji in Japanese. But I know that there are two writing systems in Chinese (Mandarin): traditional and simplified. But even the simplified system has thousands of sinograms (Chinese charakters). Every sinogram means one syllable. Sinograms have so-called radicals which are important for the "alphabetical" order of the words in the dictionaries: Words are sorted by radicals. Each sinogram is composed by points and different types of strokes provided with hooks or without hooks. The number of the basic strokes, however, is very limited.
What I think would be possible and very easy to use in Scrabble3D like any other language using alphabets for more or less phonetic spelling is Pinyin. Pinyin is the transcription of Chinese writing in Latin letters, commonly used on computer keyboards even in China. Normally Chinese people should know how to write in Pinyin. No problem: Chinese Scrabble is possible in Pinyin - even if playing Scrabble in Pinyin might be a little bit boaring because of the very limited number of Pinyin syllables and the enormous number of homophones. But where can we get a pinyin.dic from? By the way: To have a chinese.lang for Scrabble3D would be phantastic, too!
Attention: Cantonese is not the same as Mandarin - Cantonese is another language.
I like the idea to have Chinese characters on the board instead of Latin. So pinyin wouldn't be that interesting to me. How does a dictionary looks like? If it contains a good number of items with a length about 7-8 characters there wouldn't be any major problem. No posting without a link: http://en.wikipedia.org/wiki/Chinese_character_encoding (German version of this article is better)
Scotty, you said before: "From a technically point of view that would be easy. The game can be run with a subset of all available 'letters'." What do you mean? It would be easy from a technically point of view to have a letter set with maybe 6,000 units??? Are you silly?!
No, characters are definitely out. The vast majority of words are one or two characters long at the most. That's like playing German Scrabble with, let's say, words which can be either 2 or 4 letters long. So you'd end up with solid blocks of characters and the chances are, that from 6,000 or so to choose from, you'd never get any that match. Not if you're bar has what, 8 tiles?
Traditional/Simplified just refers to a spelling reform which removed strokes from some characters, for example 簡 became 简. But the problem of using characters on a limited board and bar is the same.
Pinyin might work but most Chinese people are not good at Pinyin. Somehow I don't see that catching on but who knows.
Using Hiragana on the other hand, for a Japanese game, I can see working. Though I'm not sure where you'd get a kana wordlist from. You'd have a kana on each tile, a bit like a digraph on each, e.g.