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 Questions about the program
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Scotty Offline

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Posts: 3.595

Mon Sep 15, 2014 1:34 am
#16 RE: Design Questions Quote · reply

You are trying a dirty hack. How textures are mapped around objects is described by the vt coordinates in the wavefront file [1]. But I guess you changed a square bitmap and want it to behave like a background. That will not work. The drawing will always paint the board first, then pieces, and at last the letters.

[1] http://en.wikipedia.org/wiki/Wavefront_.obj_file


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Apollonius Offline




Posts: 144

Mon Sep 15, 2014 3:33 am
#17 RE: Design Questions Quote · reply

So...

Is it going to be possible to have a board with one large image for the "normal" tiles...like it once was...or not?

And I don't mean to dirty hack anything, I just work well by trying and learning from my mistakes, when an exact course hasn't been plotted for me. I'm really just winging it here.

But you know what I'm wanting to do.

Can I do it, or not? I'll stop trying to wing it, if you say it can't be done.


Apollonius Offline




Posts: 144

Mon Sep 15, 2014 6:53 am
#18 RE: Design Questions Quote · reply

I have gone back to the Wings3D guide, and had better luck progressing this time. I used the "auto-rotate" function to select only the top and sides of the board, and skinned it with a repeating pattern. I then replaced the pattern, and saw what that looked like. It's still not what I want, but I'm tweaking the settings. Hopefully this will be "clean" hacking. :-p Is it even hacking at all, when you start from a blank file?

I am trying to figure out the scale, and see if I can "skin" the shape with a single image.

I am having fun and learning a lot, even if I can't accomplish what I want.

BUT I WANT TO ACCOMPLISH FULL-BOARD IMAGES. :(


Apollonius Offline




Posts: 144

Mon Sep 15, 2014 7:32 am
#19 RE: Design Questions Quote · reply

I did it!

Yaaaaaaaaaaay!!!


And I have saved it as board.zip, containing board.obj, board.mtl, and the image bmp. :)


Apollonius Offline




Posts: 144

Mon Sep 15, 2014 8:51 am
#20 RE: Design Questions Quote · reply

Sorry for all the multiple posts, but I have been having breakthroughs...


Why does Wings3D skew the texture by default? Is there any way to NOT skew the image file like that? It would be perfect, or close to it, if not for that. :( I could easily fine-tune the placement until it fit perfectly, but it will never fit, as warped as it currently is.

I know that this texture will cause problems for 3D games, but what if I print the numbers and letters going along the edges? I could do this relatively easily...


Scotty Offline

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Posts: 3.595

Mon Sep 15, 2014 9:30 am
#21 RE: Design Questions Quote · reply

Zitat von Apollonius im Beitrag #20
Why does Wings3D skew the texture by default? Is there any way to NOT skew the image file like that? It would be perfect, or close to it, if not for that. :( I could easily fine-tune the placement until it fit perfectly, but it will never fit, as warped as it currently is. I know that this texture will cause problems for 3D games, but what if I print the numbers and letters going along the edges? I could do this relatively easily...

Its great to see your progress!

There is no default in Wings3D to place a texture, as far as I know. You rotate and place it. Perhaps there is a function to enter absolute values. And what you can do is to map the marble around the first cube and add another object for the surrounding tiles. But for the sizing take into consideration that S3D will draw coordinates somewhere at -10.5.


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Apollonius Offline




Posts: 144

Mon Sep 15, 2014 9:40 am
#22 RE: Design Questions Quote · reply

I'm having so much fun!

But here's what I mean by the program skewing the texture:


So you wind up placing textures that look like this:


I've tried to skew the image on the perpendicular axis in my picture editor, but it just looks worse. :(


Scotty Offline

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Posts: 3.595

Mon Sep 15, 2014 2:42 pm
#23 RE: Design Questions Quote · reply

The current value of rotation is shown top-left. It's a little bit tricky but you can manage to set it exactly to 90°. And again, consider to have a flat cube with marble and simple plane on top with your decor pattern.


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Apollonius Offline




Posts: 144

Mon Sep 15, 2014 9:24 pm
#24 RE: Design Questions Quote · reply

Unless there is a way to manually input a 90° angle, I think your way of putting 2 parts together is much better...but wouldn't I run into the same exact problem when I tried to add the greek key texture to the second piece? Wouldn't the design get pulled out of square then, as well? Also, how would I make the hole in the middle? I know it's possible, but I don't know how yet. Would I do it by making the entire tiled part slightly raised? I think that would look better, but a simple plane sounds much easier.

But I will TRY to get a 90° angle, if I can!

[EDIT] I have not been able to find a rotation value in the top-left anywhere, nor been able to determine how to change this value. :(

[EDIT 2] I figured it out! Of the 4 small cubes in the center of the top controls, you select the first one...this is point-by-point alignment. :)


Scotty Offline

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Posts: 3.595

Mon Sep 15, 2014 10:14 pm
#25 RE: Design Questions Quote · reply

How to dig a hole: Create and scale the cube, mark only the top face, start "intrude" from the context menu and adjust the amount by mouse, and finally use "hole" from context menu > more to have the frame only. I'm sure there are much better methods to manage the task. ;-)


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Apollonius Offline




Posts: 144

Mon Sep 15, 2014 10:21 pm
#26 RE: Design Questions Quote · reply

It is now a perfect fit, and I know how to skin a board completely now. :)



Thanks for all your help, Scotty!


Scotty Offline

Administrator


Posts: 3.595

Tue Sep 16, 2014 1:12 am
#27 RE: Design Questions Quote · reply

Zitat von Apollonius im Beitrag #26
It is now a perfect fit, and I know how to skin a board completely now.

I'm looking forward the final design :-)


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Apollonius Offline




Posts: 144

Tue Sep 16, 2014 1:37 am
#28 RE: Design Questions Quote · reply

Well...

I put the BMP image, mtl file, and obj files in my dsgn arhive, and tried it out. The board looked different! But then I got an error message, saying that "background.bmp.tga" was missing. I re-made the archive to include this file, and re-loaded it. S3D crashed immediately. :(

Now, whenever I load ANY dsgn file, S3D crashes.

Here are the error details:

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 Problem Event Name:	APPCRASH
Application Name: Scrabble3D.exe
Application Version: 3.1.2.0
Application Timestamp: 00000000
Fault Module Name: Scrabble3D.exe
Fault Module Version: 3.1.2.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 00000000000c986b
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: eb28
Additional Information 2: eb28df8b396624ef853f9dbc663b3c33
Additional Information 3: b14b
Additional Information 4: b14b31c3bcb911c564b98cf07eeb61ef
 


Apollonius Offline




Posts: 144

Tue Sep 16, 2014 2:55 am
#29 RE: Design Questions Quote · reply

And now S3D won't even open...it just crashes immediately. :(

Sigh...I have been looking forward to working on this since last night. This is what I was going to work on tonight. I was so excited!

And now I can't even open scrabble3d.


Apollonius Offline




Posts: 144

Tue Sep 16, 2014 3:23 am
#30 RE: Design Questions Quote · reply

One more crash report...

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Problem Event Name:	APPCRASH
Application Name: Scrabble3D.exe
Application Version: 3.1.2.0
Application Timestamp: 00000000
Fault Module Name: Scrabble3D.exe
Fault Module Version: 3.1.2.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 0000000000010e46
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: eb28
Additional Information 2: eb28df8b396624ef853f9dbc663b3c33
Additional Information 3: c349
Additional Information 4: c349887a112273022a95014b349c6450
 


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