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 General Questions About Translation/Localization of Scrabble3D
xyz Offline



Posts: 69

Mon Mar 03, 2014 6:29 pm
questions about the english original Quote · reply

#: tbBestMove.Hint
After game end\nthe calculation is done post-hoc for the selected move."

-what calculation?

#: tbPause.Hint
\nall mates have to confirm.

-is mate=player?

#: tbBackward.Hint
msgctxt "tbBackward.Hint"
msgid "Last position (axis and dimension)"

#: tbForward.Hint
msgctxt "tbForward.Hint"
msgid "Next position (axis and dimension)"

-isn't axis=dimension? If so, this should be (axis and position) or (dimension and position)

#: tbCubeReset.Hint
msgctxt "tbCubeReset.Hint"
msgid "Restore original position and rotation"
msgstr "Reset position\nRestores the original position and rotation."

-is position the position of (the origin of) the cube on the panel? Or the position of active plane?


Scotty Offline

Administrator


Posts: 3.605

Mon Mar 03, 2014 7:23 pm
#2 RE: questions about the english original Quote · reply

Zitat von xyz im Beitrag #1
#: tbBestMove.Hint
After game end\nthe calculation is done post-hoc for the selected move."

-what calculation?

The post-hoc calculation of best moves generates a list of all valid words for the selected move. You will see how good your move was (despite from tactical considerations), and you can browse through the list and see what would have been possible.

Zitat von xyz im Beitrag #1

#: tbPause.Hint
\nall mates have to confirm.

-is mate=player?

Yes.

Zitat von xyz im Beitrag #1

#: tbBackward.Hint
msgctxt "tbBackward.Hint"
msgid "Last position (axis and dimension)"

#: tbForward.Hint
msgctxt "tbForward.Hint"
msgid "Next position (axis and dimension)"

-isn't axis=dimension? If so, this should be (axis and position) or (dimension and position)

I use the term dimension for the orientation of the plane (x, y, z), and position for the actual step between 1 and 15 (in case of classical boards).

Zitat von xyz im Beitrag #1

#: tbCubeReset.Hint
msgctxt "tbCubeReset.Hint"
msgid "Restore original position and rotation"
msgstr "Reset position\nRestores the original position and rotation."

-is position the position of (the origin of) the cube on the panel? Or the position of active plane?


The cube is rotated to zero degree. IIRC the plane position is not changed.


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